Marauders of Gor
common with the men of Torvaldsland. In the center of each square was a tiny peg. The pieces, correspondingly, are drilled to match the pegs, and fit over them. This keeps them steady in the movements at sea. The board was of red and yellow squares. The Kaissa of the men of Torvaldsland is quite similar to that of the south, though certain of the pieces differ. There is, for example, not a Ubar but a Jarl, as the most powerful piece. Moreover, there is no Ubara. Instead, there is a piece called the Jarl's Woman, which is quite powerful, more so than the southern Ubara. Instead of Tarnsmen, there are two pieces called the Axes. The board has no Initiates, but there are corresponding pieces called Rune-Priests. Similarly there are no Scribes, but a piece, which moves identically, called the Singer. I thought that Andreas of Tor, a friend, of the caste of Singers, might have been pleased to learn that his caste was represented, and honored, on the boards of the north. The Spearmen moved identically with the southern Spearmen. It did not take me much time to adapt to the Kaissa of Torvaldsland, for it is quite similar to the Kaissa of the south. On the other hand, feeling my way on the board, I had lost the first two games to the Forkbeard. Interestingly, he had been eager to familiarize me with the game, and was abundant in his explanations and advice. Clearly, he wished me to play him at my full efficiency, without handicap, as soon as possible. I had beaten him the third game, and he had then, delighted, ceased in his explanations and advice and, together, the board between us, each in our way a war rior, we had played Kaissa.
                The Forkbeard's game was much more varied, and tactical, than was that of, say, Marlenus of Ar, much more devious, and it was far removed from the careful, conservative, positional play of a man such as Mintar, of the caste of Merchants. The Forkbeard made great use of diversions and feints, and double strategies, in which an attack is double edged, being in effect two attacks, an open one and a concealed one, either of which, depending on a misplay by the opponent, may be forced through, the concealed attack requiring usually only an extra move to make it effective, a move which, ideally, threatened or pinned an opponent's piece, giving him the option of surrendering it or facing a devastating attack, he then a move behind. In the beginning I had played Forkbeard positionally, learning his game. When I felt I knew him better, I played him more openly. His wiliest tricks, of coursej I knew, he would seldom use saving them for games of greater import, or perhaps for players of Torvaldsland. Among them, even more than in the south, Kaissa is a passion. In the long winters of Torvaldsland, when the snow, the darkness, the ice and wintry winds are upon the land, when the frost breaks open the rocks, groaning, at night, when the serpents hide in their roofed sheds, many hours, under swinging soapstone lamps, burning the oil of sea sleen, are given to Kaissa. At such times, even the bond-maids, rolling and restless, naked, in the furs of their masters, their ankles chained to a nearby ring, must wait.
                "It is your move," said Forkbeard.
                "I have moved," I told him. "I have thrown the Ax toJarl six."
                ''Ah! Laughed   the Forkbeard. He then sat down and looked again at the board. He could not now, with impunity, place his Jarl at Ax four.
                The sun, for Torvaldsland, was hot. In the chronology of Port Kar, it was early in Year 3 of the Sovereignty of the Council of Captains. In the chronology of Ar, which serves, generally, to standardize chronology on Gor, it was 10,122 C.A., or Contasta Ar, from the founding of Ar. The battle of the 25th of Se'Kara had taken place in 10,120 C.A. In that same year, in its spring, in Port Kar, the Council of Captains had assumed its sovereignty, thus initiating Year

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