souls, have always served as beacons for the undead. Aerial photographs have shown zombies migrating, slowly, steadily, and with increasing numbers, toward their future slaughterhouse: the nearest church.
9. Warehouses
Given their lack of windows, easily secured entrances, and generally spacious layouts, warehouses can be an ideal refuge for an extended period of time. Many warehouses have a security office, usually equipped with bathroom facilities and therefore an immediate source of water. If the merchandise that is stored there is both heavy and kept in large, durable crates, consider yourself lucky. These boxes can be used to reinforce doorways, create private rooms, or even, as many of us did when we were children, be used to build a secondary line of defense or “fort” within the main area. There is the possibility, however unlikely, that whatever goods are stored could be helpful to your survival. For all these reasons, rank warehouses among your most attractive hideouts. One caveat concerning location: 50 percent of the time, these buildings are close to shipyards, factories, or other industrial sites. If this is the case, be cautious, observant, and always ready to flee. Also, beware of refrigerated warehouses storing perishable goods. Once electricity is lost, their quick decomposition can become a severe health hazard.
10. Piers and Docks
With some modifications, adequate supplies, and the right location, any dock or pier can be made practically unreachable. Because zombies can neither swim nor climb, their only access would be from land. Destroying that one access point would leave you on an artificial island.
11. Shipyards
Despite the fact that they frequently are the storage site for industrial waste and hazardous materials, shipyards do present undeniable possibilities for refuge. Like
warehouses, their containers can be transformed into barriers or, in some cases, even weapons. (See “Mar. 1994 A.D., San Pedro, California.”) The ships themselves become ready havens once the gangway has been secured. But before boarding, make sure you check these waterborne fortresses for infected crew, particularly in smaller, recreational marinas. In the first stages of an outbreak, citizens will no doubt flock to the shoreline, hoping to use (or steal) any available cabin cruiser. Because many marinas are built in relatively shallow water, they are not deep enough to keep zombies completely submerged. More than once, an unwary, amateur sailor has climbed aboard his boat to find several ravenous, waterlogged zombies waiting for him.
12. Banks
What could be safer than a stronghold already built to house the most valuable commodity on Earth? Wouldn’t a bank be a logical place to prepare a defense? Wouldn’t its security measures be more than enough to repel a horde of walking dead? Not in the least. Even the most cursory examination of banks reveals that a majority of their socalled “security” features require the deployment of police and/or outside security. With the police and all other special forces otherwise engaged during an outbreak, silent alarms, surveillance cameras, and waist-high locked gates will be useless when the dead smash through the plate-glass windows, hungry for human flesh. Of course, there is safety in the vault. These titanic constructions would stop even zombies armed with rocket launchers. (No, zombies do not know how to operate rocket launchers.) However, once inside the vault, what next? Given that there is no food, no water, and precious little oxygen, seeking refuge in a vault does little more than give you enough time to place a gun to your head, make peace with your god, and pull the trigger.
13. Cemeteries
Ironically, and despite many popular myths, cemeteries are not the most dangerous place to be when the dead rise. In fact, they can be a place of temporary rest. As previously stated, infected bodies are more likely to end up in hospitals or morgues, reanimating long
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