Katniss Everdeen (Jennifer Lawrence) stands in the crowd during the District 12 reaping.
A n extraordinary girl is trapped inside a game of life and death. With no special training, no magic powers, she finds a way to survive — just like she always has. But now the world is watching, and she’s playing with forces bigger than she knows. Where some find inspiration, others see rebellion. And so the girl discovers: In these games, nobody really wins.
With its twisting plot and constant suspense, Suzanne Collins’s novel
The Hunger Games
is impossible to put down. It keeps you reading, breathless, until the final page. You’re not alone if you stayed up half the night to finish it, racing toward the end.
But it’s not just the storytelling that hooks you. It’s that the central character, sixteen-year-old Katniss Everdeen, is at once so brave and so real. What carries her through the grueling challenges of the arena? What’s her one goal, in this perverse place where violence leads to victory and love leads to defeat? She’s not after wealth or fame — she just wants to get back home.
Katniss has a focus, a raw power, that ordinary people can only dream of. And yet, like us, she’s not entirely in control of her own destiny. In our difficult times, Katniss is a heroine we can understand.
The Hunger Games and its sequels,
Catching Fire
and
Mockingjay
, have been on the top of bestseller lists for the last three years and counting. In the United States alone, there are sixteen million copies of these books in print. They’ve lured in readers young and old, become the basis for countless articles and fan sites, and inspired other artists. Now, for the first time, fans of the series will see
The Hunger Games
brought to life on film.
It’s a major motion picture in every sense of the word: major talent, major effort, major interest. This book will take you behind the scenes, from script to screen, casting to costumes, training to trees. Lots and lots of trees.
First, though, to the book’s beginnings, the soul of the film . . .
I t all started when author Suzanne Collins was up way too late one night, sitting on her couch and watching TV. She was flipping channels, switching between a reality show and news coverage of the Iraq war, when suddenly the images began to blur in her mind.
On one channel, young people were testing their limits and going to extremes to entertain an audience. On another channel, young people were fighting for their country and risking their lives.
An idea began to form.
What if a group of kids was required to fight — and risk their lives — as entertainment? Who would be watching? What would this show look like? Could anybody win these games? And what would happen if they did? Suzanne Collins was in the middle of writing a different book, but these questions lingered in her imagination.
It had been five years since Collins had followed a friend’s advice and tried her hand at writing a children’s book. Her first novel,
Gregor the Overlander
, was about an eleven-year-old boy who falls through a grate in the laundry room of his apartment building. Suddenly he finds himself in a strange world populated by giant cockroaches, spiders, bats, and rats — all the creatures you might expect to find beneath New York City. These species have coexisted uneasily for years, but their world is on the brink of war. Gregor can’t wait to get out, until he discovers that his presence in this world, the Underland, has been foretold in a prophecy, and sticking around might just help him find his missing father. He embarks on a quest that will change both him and this strange land forever.
Suzanne’s first novel,
Gregor the Overlander
. Above: Author Suzanne Collins.
In 2003,
Gregor the Overlander
was published to wide acclaim, making Suzanne Collins an author to watch. Soon her publisher, Scholastic, signed up the next books in what she had always envisioned as a five-part series.
Gemma Malley
William F. Buckley
Joan Smith
Rowan Coleman
Colette Caddle
Daniel Woodrell
Connie Willis
Dani René
E. D. Brady
Ronald Wintrick