the golden-haired figure with the bludgeon. The other he held on to as he tried to turn himself, to land ready to face … .
The world lurched back into normal motion, and he landed awkwardly on his side, hard enough to drive the wind out of him. Desperately he struggled to his feet, drawing another knife from under his coat. You could not carry too many, Thom claimed. Neither was needed.
For a moment he thought cards and figures had vanished. Or maybe he had imagined it all. Maybe he was the one going mad. Then he saw the cards, back to ordinary size, pinned to one of the dark wood panels by his still quivering knives. He took a deep, ragged breath.
The table lay on its side, coins still spinning across the floor where lordlings and servants crouched among scattered cards. They gaped at Mat and his knives, those in his hands and those in the wall, with equally wide eyes. Estean snatched a silver pitcher that had somehow escaped being overturned and began pouring wine down his throat, the excess spilling over his chin and down his chest.
“Just because you do not have the cards to win,” Edorion said hoarsely, “there is no need to—” He cut off with a shudder.
“You saw it, too.” Mat slipped the knives back into their sheaths. A thin trickle of blood ran down the back of his hand from the tiny wound. “Don’t pretend you went blind!”
“I saw nothing,” Reimon said woodenly. “Nothing!” He began crawling across the floor, gathering up gold and silver, concentrating on the coins as if they were the most important thing in the world. The others were doing the same, except Estean, who scrambled about checking the
fallen pitchers for any that still held wine. One of the servants had his face hidden in his hands; the other, eyes closed, was apparently praying in a low, breathless whine.
With a muttered oath, Mat strode to where his knives pinned the three cards to the panel. They were only playing cards again, just stiff paper with the clear lacquer cracked. But the figure of the Amyrlin still held a dagger instead of a flame. He tasted blood and realized he was sucking the cut in the back of his hand.
Hastily he wrenched his knives free, tearing each card in half before tucking the blade away. After a moment, he hunted through the cards littering the floor until he found the rulers of Coins and Winds, and tore them across, too. He felt a little foolish—it was over and done with; the cards were just cards again—but he could not help it.
None of the young lords crawling about on hands and knees tried to stop him. They scrambled out of his way, not even glancing at him. There would be no more gambling tonight, and maybe not for some nights to come. At least, not with him. Whatever had happened, it had been aimed at him, clearly. Even more clearly, it had to have been done with the One Power. They wanted no part of that.
“Burn you, Rand!” he muttered under his breath. “If you have to go mad, leave me out of it!” His pipe lay in two pieces, the stem bitten through cleanly. Angrily he grabbed his purse from the floor and stalked out of the room.
In his darkened bedchamber Rand tossed uneasily on a bed wide enough for five people. He was dreaming.
Through a shadowy forest Moiraine was prodding him with a sharp stick toward where the Amyrlin Seat waited, sitting on a stump with a rope halter for his neck in her hands. Dim shapes moved half-seen through the trees, stalking, hunting him; here a dagger blade flashed in the failing light, over there he caught a glimpse of ropes ready for binding. Slender and not as tall as his shoulder, Moiraine wore an expression he had never seen on her face. Fear. Sweating, she prodded harder, trying to hurry him to the Amyrlin’s halter. Darkfriends and the Forsaken in the shadows, the White Tower’s leash ahead and Moiraine behind. Dodging Moiraine’s stick, he fled.
“It is too late for that,” she called after him, but he had to get back.
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