where we would grieve for our lost friends. The Outpost has been a witness to so much of the astronaut experience it should be moved in its entirety to the National Air and Space Museum in Washington, D.C. It is as much a part of space history as the rocket planes hanging from the museum ceiling.
Our TFNG apprenticeship also introduced us to the loftiest temple of space history, the Mission Control Center (MCC). As we stepped into the deserted, silent room, I imagined we experienced the same sense of awe a rookie baseball player experiences when he jogs onto the field for his first Major League game. We were in the “Show,” stepping where legends had stepped before. Here was where cigars were smoked in celebration of the Apollo 11 landing. Here was where the words, “Houston, we have a problem” were first received when an explosion shattered the Apollo 13 service module.
Like pennant flags hanging in a stadium, large renditions of patches of the missions controlled from the facility decorated the walls. The front of the room was dominated by a floor-to-ceiling rear projection screen. This was where the sinusoidal orbit traces, spacecraft location, and other engineering data would be projected during an actual mission. From the floor in front of this screen to the back of the room were consecutive rows of computer consoles. Each row was terraced to be slightly higher than the one in front. On top of these consoles were signs with acronyms that labeled the function of the particular station. FDO referred to the Flight Dynamics Officer’s station, where a handful of men and women would monitor the trajectory of a launching and reentering spacecraft. INCO was the label for the Instrumentation and Communication Officer. PROP referred to the Propulsion systems controller. There were other labels: EVA, PAYLOADS, SURGEON, PAO, DPS, and more.
Our veteran astronaut escort had us take seats at the consoles and instructed us on how to wear the internal earpiece and microphone that were part of the MCC intercom system. He then began to explain the organization and function of each of the MCC stations. Every shuttle system, from the electrical system to the hydraulic system, from the environmental control system to the robot arm, had a controller who was an expert on that system and monitored its performance via the shuttle’s data stream. These MCC controllers were supported by their respective “back rooms,” which were filled with more specialists who had telephone access to the system contractors. In an emergency each controller had a wealth of brainpower to tap into.
Each MCC controller reported to the flight director, who occupied a console in the back of the room. “Flight” had overall responsibility for the conduct of the mission. They were the ones who faced the possibility of time-critical decisions carrying life-or-
death consequences for the astronauts. It had been Flight Director Gene Kranz who had issued the famous edict “Failure is not an option,” and had led his team in saving the lives of the Apollo 13 crew. In my dozen years as an astronaut I would never meet a flight director I didn’t think was cut from the same mold as Kranz. There are no superlatives too great to describe the MCC teams.
The escort shifted our focus to the CAPCOM position. This was the only MCC position that astronauts filled. CAPCOM was the “Capsule Communicator,” the term capsule a carryover from the days in which astronauts flew in capsules. Early in the space program it was correctly determined that only one person should be in voice contact with flying astronauts. To have each of the MCC controllers talking to a crew would be chaos. The logical person to be the astronaut “communicator” was another astronaut. It had been this way since Alan Shepard’s first flight when Deke Slayton had served as his CAPCOM. CAPCOMs, our leader explained, would work hand in glove with the flight director to make sure mission crews got
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