For The Win

For The Win by Cory Doctorow Page B

Book: For The Win by Cory Doctorow Read Free Book Online
Authors: Cory Doctorow
Tags: Fiction, Science-Fiction, Dystopian
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Essentially, this guy is betting that your bond is junk, and so maybe he finds a taker.
    Now he's got this bet, which is worth nothing if your bond goes up, and worth some unknown amount if your bond craters. And you know what he does with it?
    He sells it
.
    He packages it up and finds some sucker who wants to buy his $1.50 bet on your bond for more than the $1.50 he'll have to cough up if your bond goes up. And the sucker buys it and then
he
sells it. And then another sucker buys it and
he
sells it. And before you know it, the 100,000 gold-piece bond you bought for $15 has $1,000 worth of bets hanging off of it.
    And
this
is the kind of thing an arbitrageur is buying and selling. He's not carrying bananas from Mr Full to Mrs Hungry -- he's buying and selling bets on insurance policies on promises of imaginary gold.
    And this is what he calls an honest day's work.
    Nice work if you can get it.
    #
    This
scene is dedicated to Compass Books/Books Inc, the oldest
independent bookstore in the western USA. They've got stores up and
down California, in San Francisco, Burlingame, Mountain View and Palo
Alto, but coolest of all is that they run a killer bookstore in the
middle of Disneyland's Downtown Disney in Anaheim. I'm a stone Disney
park freak (see my first novel, Down and Out in the Magic Kingdom if
you don't believe it), and every time I've lived in California, I've
bought myself an annual Disneyland pass, and on practically every
visit, I drop by Compass Books in Downtown Disney. They stock a
brilliant selection of unauthorized (and even critical) books about
Disney, as well as a great variety of kids books and science fiction,
and the cafe next door makes a mean cappuccino.
    Compass
Books/Books Inc
    Matthew Fong and his employees raided through the night and into the next day, farming as much gold as they could get out of their level while the getting was good. They slept in shifts, and they co-opted anyone who made the mistake of asking what they were up to, dragooning them into mining the dungeon with them.
    All the while, Master Fong was getting the gold out of their accounts as fast as it landed in them. He knew that once the game Gods got wind of his operation, they'd swoop in, suspend everyone's accounts, and seize any gold they had in their inventory. The trick was to be sure that there wasn't anything for them to seize.
    So he hopped online and hit the big brokerage message-boards. These weren't just grey-market, they were blackest black, and you needed to know someone heavy to get in on them. Matthew's heavy was a guy from Sichuan, skinny and shaky, with several missing teeth. He called himself "Cobra," and he'd been the one who'd introduced Matthew to Boss Wing all those months before. Cobra worked for someone who worked for someone who worked for one of the big cartels, tough criminal organizations that had all the markets for turning game-gold into cash sewn up.
    Cobra had given him a login and a briefing on how to do deals on the brokernet. Now as the night wore on, he picked his way through the interface, listing his gold and setting an asking price that was half of the selling price listed on the white, above-ground gold-store that gweilos used to buy the game gold from the brokers.
    He waited, and waited, and waited, but no one bought his gold. Every game world was divided into local servers and shards, and when you signed up, you needed to set which server you wanted to play on. Once you'd picked a server, you were stuck there -- your toon couldn't just wander between the parallel universes. This made buying and selling gold all the more difficult: if a gweilo wanted to buy gold for his toon on server A, he needed to find a farmer who had mined his gold on server A. If you mined all your gold on server B, you were out of luck.
    That's where the brokers came in. They bought gold from everyone, and held it in an ever-shifting network of accounts, millions of toons who fanned out all over the worlds and

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