but
enchanting it to fly around was surprisingly tricky. After some experimentation
I realized that the control problems were basically the same as trying to make
an aircraft fly solely on vectored thrust, which is the kind of complicated
problem I could easily spend days or even weeks trying to solve. Since I was
looking for a faster way to transport the refugees that didn’t seem very
practical, although I resolved to come back the problem in the future. Being
able to fly would be amazingly useful.
I played around with other ideas for a bit, looking for one that might
work. Stone golems pulling stone wagons? Amulets enchanted to ‘heal’ fatigue
continuously? Levitation spells on the baggage? Most approaches turned out to
be impractical on examination, either because they’d require too much
enchantment time or because they needed an effect my sorcery didn’t want to
provide.
Eventually I decided to let that problem stew for a bit, and turned my
thoughts to weapons and armor. So far I’d been pushed way too hard in all of
our fights, and I could easily have lost one. Any real power gamer will tell you
that if the outcome of a fight is in doubt when it starts you’ve already screwed
up, so I was determined to find a better way to deal with giant monsters.
Force fields had proved invaluable so far, but keeping one running often
took more concentration or mana than I could spare. Force blades were
devastating at close range, but their lack of mass made them a lot less useful at
a distance. I needed substantial improvements on both, and a bigger mana
supply, and a way to make myself more durable, and some defenses against
being surprised, and...
I reigned myself in before the list could get too long. One problem at a
time, Daniel.
Some experimenting with the power tap enchantment I’d come up with
revealed that the rate it generated mana was determined by the size of the
object it was tied to. So my tiny little amulet might last for centuries, but its
energy output was relatively modest. If I wanted a real power source I’d need
69
something bigger.
Fortunately that was an easy problem to fix. I could conjure stone easily,
and with a constant power source metals were possible as well. So my new
amulet was a thick bronze disk about three inches in diameter, suspended from
a braided rope of copper threads. I took the time to work out a proper on/off
switch for this one, as well as a remote cutoff just in case an enemy got hold of
it one day. It weighed a couple of pounds, enough to be a bit uncomfortable,
but I’d live. The extra weight meant it delivered more than ten times the energy
of the original version, and there were all kinds of things I could do with that.
For starters, I could enchant it to surround the wearer with a force shield
on command so I wouldn’t have to do that myself. I carefully constructed a
substantial energy reservoir to hold the shield up against any sudden flurry of
blows, and took advantage of the hefty power supply to make the barrier
considerably stronger than the ones I’d been using as well. With that running I
might actually make it through the next fight without getting covered in blood.
But I couldn’t count on it withstanding every attack, so the next function I
build in was automatic healing. There was no way to make it especially
intelligent about how it dealt with complicated injuries, but it was surprisingly
straightforward to have it just indiscriminately dump healing energy into the
wearer. The result should look like natural healing sped up by a factor of a few
hundred, which ought to make even really serious injuries survivable.
I had a thousand other ideas, but my crafting was interrupted by dinner.
That was a communal affair for the whole group, although I was surprised
to note that Avilla seemed to be running things. She stood at the hot stone
surrounded by a clump of peasant women, who seemed happy enough to