The Dungeons of Torgar

The Dungeons of Torgar by Joe Dever Page A

Book: The Dungeons of Torgar by Joe Dever Read Free Book Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
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reaches an intolerable pitch, the pain suddenly disappears and you plunge into the timeless oblivion of death.
    Your life and your quest end here.

271
    Wiping the sweat from your brow, you sheathe your weapon and search the bodies of your ambushers. All of them are clad in black helmets and scarlet, chainmail hauberks, and each has an assortment of weapons and equipment strapped to his muscular body. You recognize the distinctive armour which identifies them as Zagganozod — a motley unit of Drakkarim cavalry which patrols the Blackshroud Trail. This company must have fled here on foot after the Drakkarim defeat at Cetza, for you can find no sign of their horses.
    Your search of their bodies reveals the following items:
2 Swords
3 Quivers
2 Daggers
11 Arrows
3 Bows
2 Axes
1 Mace
1 Broadsword
16 Lune (4 Gold Crowns)
Enough food for 4 Meals
    You may take whatever items you wish. When you have made the necessary adjustments to your Action Chart , you ford the river and continue on foot.
    Turn to 186 .

273
    You take your place beside Lord Adamas and charge through the smouldering gap, leaping over the charred and broken remains of the Drakkarim who were caught by the blast. The allied soldiers follow your lead and sweep into the startled city, through a gate now guarded only by the slain. Despite their shock, the defenders begin to rally as they receive fresh reinforcements from other parts of the city, and soon a vicious battle rages in the cramped, gloomy streets.

    You lead a group of Palmyrion men-at-arms across a courtyard and into a dingy street where you find yourselves confronted by a regiment of Drakkarim garrison troops. They have gathered to make a wall of shields behind a pair of small figures, black-robed and cowled, each holding a yellow globe.
    If you possess the Magnakai Discipline of Divination and have reached the rank of Tutelary or higher, turn to 22 .
    If you do not possess this skill, or if you have yet to reach this level of Magnakai training, turn to 57 .

274
    Desperately the two men fight to defend themselves from your deadly attack. You cannot evade this combat and must fight them both to the death.
    Pirsian Swordsman 1: COMBAT SKILL  18    ENDURANCE  31
    Pirsian Swordsman 2: COMBAT SKILL  17    ENDURANCE  29
    If you win the combat, turn to 68 .

277
    The sniper's second arrow splinters harmlessly against the wall behind which you shelter. Close to where you lie is the crimson-splashed body of a Drakkarim Death Knight. Wounded during the fighting at the bridge, he crawled here to die. A Broadsword and an Axe hang from his belt, and among the contents which have spilled out of his pack you see a Bottle of Water, a Torch, a Blanket, and enough food for three Meals.
    You may take any of these Backpack Items or Weapons before leaving the ruins and pressing on towards the centre of the town.
    Turn to 155 .

278
    A key to the cell door hangs on a hook nearby. You grab it, twist it in the lock, and kick the heavy slab of metal. It creaks open and Paido rushes forward to embrace you.
    ‘Thank the gods you have found me, Lone Wolf,’ he says, his voice filled with emotion. ‘The Drakkarim said you were dead, that your body lay rotting in the Danarg, but I never once believed their lies.’
    Paido is overjoyed to hear that the Torgar Gate has fallen and that a battle is raging in the streets above.
    And when you inform him of your mission he replies with news that raises your hopes of success.
    Turn to 307 .

279
    Your lightning reflexes save you from the snake's deadly bite. Its jaws snap shut around air and instantly it recoils into its hollow in case you retaliate. Rather than attempt to kill the snake in the tight confines of the shaft, you snatch the opportunity to escape.
    Turn to 205 .

280
    At the break of dawn the soldiers of Lencia and Eru rouse themselves and adopt their positions for the fight. You gather your equipment and join the Prince at the top of the hill on which he has

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