The Captives of Kaag

The Captives of Kaag by Joe Dever

Book: The Captives of Kaag by Joe Dever Read Free Book Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
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dragon guise, with flame-sword): COMBAT SKILL  46    ENDURANCE  40
    This creature possesses strong psychic ability. Unless you possess the Discipline of Kai-screen, deduct 2 ENDURANCE points every round you are in combat due to its relentless psychic assault.
    If you win the combat, turn to 76 .

214
    You are unable to evade the creature so you raise your weapon defiantly and steel yourself for combat, as the shadow of this angry beast falls upon you.
    Turn to 128 .

216
    Once more your weapon hits the crystal and glances off without effect. You are moving forwards to retrieve it when suddenly the hall echoes to the clang of an alarm bell. Seconds later a troop of armoured Drakkarim and Giak soldiers comes streaming through the entrance and moves to surround you and your captive friend. You fight bravely and dispatch more than fifty of the enemy, but eventually your strength fails and you are overwhelmed by the denizens of Kaag.
    Tragically, your life and your quest end here in the courtroom of Zagarna.

218
    In the dim distance you see a score of creatures stumbling along the tunnel. You magnify your gaze and discern that they are vaguely human in form, although hairless, and lean and stringy, as if from starvation. Their toes and fingers end in horny, hooked claws and their large eyes are deep set in skeletal faces, etched by untold years of pain and anguish. You bring to bear your innate psychic skills and are shocked by what you discover.
    Your senses reveal that these creatures were once human soldiers in the armies of the Freeland Alliance. Captured in battle and brought to Kaag long ago, they have endured unspeakable experiments at the hands of the Nadziranim. Now, no longer of use to those evil magicians, these pitiful victims have been left to wander the forgotten passages of this foul city, united in undeath.
    Illustration XI —Lean, hairless, and stringy creatures stumble along the tunnel, faces showing years of pain and anguish.
    When the undead soldiers are twenty yards distant you attempt to communicate with them telepathically. You sense that the one who is leading the group radiates a faint psychic aura and you hope that he may know the whereabouts of your captive friend Banedon. At first your questions elicit no reply; then, when your eyes meet, you feel a wave of despair wash over you as suddenly you tap into the agony of this creature's existence. (Lose two ENDURANCE points due to psychic shock.) As the effects of the shock fade, you hear a ghostly voice echoing thinly in your mind.
    Yes … I know of whom you seek … it croaks. The Sommlending wizard is imprisoned here in Kaag … in Zagarna's courtroom …
    You ask the wretched zombie for directions to Zagarna's courtroom but the only help he can offer is to tell you that it is ‘many levels above’.
    The pitiful group part in two to allow you to pass. As you move through them, your hatred of the Nadziranim blazes anew when you see upon the bodies of these once-human soldiers the terrible scars left by the cruel experiments. Filled with anger and remorse you hurry away, silently fearful that Banedon may already have suffered a similar fate.
    Turn to 57 .

219
    The Vordaks cackle with glee at the success of their combined attack. Eager to exploit their advantage, they rush forwards drawing heavy iron maces as they prepare to finish you once and for all. As the pain in your head recedes, you raise your own weapon and get ready to meet their assault.
    3 Vordaks: COMBAT SKILL  40    ENDURANCE  42
    If you win this combat, turn to 260 .

220
    The panel glides shut behind you and keeps you hidden from the enemy. Through the wall you hear cries of surprise and some curses when they enter the chamber to discover that you have seemingly disappeared into thin air. Mindful that they might find your hiding place, you descend the stairs and arrive at a vault which is lavishly equipped with all manner of elaborate laboratory apparatus. Several large

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