The Blind Watchmaker

The Blind Watchmaker by Richard Dawkins Page B

Book: The Blind Watchmaker by Richard Dawkins Read Free Book Online
Authors: Richard Dawkins
Tags: General, science, Evolution, Life Sciences
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occurs by +1 or 1 being added to the value of the corresponding parental gene. These are just arbitrary conventions: they could have been different and still remained biologically realistic.
    The same is not true of the following feature of the model, which embodies a fundamental principle of biology. The shape of each child is not derived directly from the shape of the parent. Each child gets its shape from the values of its own nine genes (influencing angles, distances, and so on). And each child gets its nine genes from its parent’s nine genes. This is just what happens in real life. Bodies don’t get passed down the generations; genes do. Genes influence embryonic development of the body in which they are sitting. Then those same genes either get passed on to the next generation or they don’t. The nature of the genes is unaffected by their participation in bodily development, but their likelihood of being passed on may be affected by the success of the body that they helped to create. This is why, in the computer model, it is important that the two procedures called DEVELOPMENTandREPRODUCTIONarewrittenastwowatertight compartments. They are watertight except that REPRODUCTION passes gene values across to DEVELOPMENT, where they influence the growing rules. DEVELOPMENT most emphatically does not pass gene values back to REPRODUCTION - that would be tantamount to ‘Lamarckism’ (see Chapter 11).
    We have assembled our two program modules, then, labelled DEVELOPMENT and REPRODUCTION. REPRODUCTION passes genes down the generations, with the possibility of mutation. DEVELOPMENT takes the genes provided by REPRODUCTION in any given generation, and translates those genes into drawing action, and hence into a picture of a body on the computer screen. The time has come to bring the two modules together in the big program called EVOLUTION.
    EVOLUTION basically consists of endless repetition of REPRODUCTION. In every generation, REPRODUCTION takes the genes that are supplied to it by the previous generation, and hands them on to the next generation but with minor random errors - mutations. A mutation simply consists in +1 or 1 being added to the value of a randomly chosen gene. This means that, as the generations go by, the total amount of genetic difference from the original ancestor can become very large, cumulatively, one small step at a time. But although the mutations are random, the cumulative change over the generations is not random. The progeny in any one generation are different from their parent in random directions. But which of those progeny is selected to go forward into the next generation is not random. This is where Darwinian selection comes in. The criterion for selection is not the genes themselves, but the bodies whose shape the genes influence through DEVELOPMENT.
    In addition to being REPRODUCED, the genes in each generation are also handed to DEVELOPMENT, which grows the appropriate body on the screen, following its own strictly laid-down rules. In every generation, a whole ‘litter’ of ‘children’ (i.e. individuals of the next generation) is displayed. All these children are mutant children of the same parent, differing from their parent with respect to one gene each. This very high mutation rate is a distinctly unbiological feature of the computer model. In real life, the probability that a gene will mutate is often less than one in a million. The reason for building a high mutation rate into the model is that the whole performance on the computer screen is for the benefit of human eyes, and humans haven’t the patience to wait a million generations for a mutation!
    The human eye has an active role to play in the story. It is the selecting agent. It surveys the litter of progeny and chooses one for breeding. The chosen one then becomes the parent of the next generation, and a litter of its mutant children are displayed simultaneously on the screen. The human eye is here doing exactly what it does

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