woodwork. In a short time, nothing remains, except for a few metal items.
The worn broom from the kitchen is sufficient to sweep the ashes out onto the landing outside the door, and a rag removes most of the blackness from the tiles. It is also sufficient to wipe away the blood in the kitchen.
Lorn slips the weapons into the armoire he has not used, and then wraps the shoe nails in the soiled cloth, setting that in the back bottom corner of the armoire. After relocking both doors, he forces himself to the study, and despite his slight headache, focuses the glass on Flutak.
The silver mists swirl, revealing that Flutak is in his bedchamber, apparently alone, reading a scroll by the light of a lamp on the table beside the bedstead. Lorn lets the image lapse, then turns and leaves the study.
He reclaims the Brystan blade and scabbard, and the firelance, before he departs his quarters by the front door, which he locks as he leaves, not that locking seems to have had much effect. The courtyard remains quiet, as is the stable, and no one disturbs Lorn as he saddles the chestnut.
"Easy, girl... easy."
It takes him longer than it would the ostler, but before too much time has passed, he rides across the courtyard.
"Who goes?" comes the voice of a guard. "Show yourself."
"Overcaptain Lorn. I'm taking an evening ride."
"Ser?"
Lorn slows the chestnut so that the lancer can see his face. "I trust I will not be too long."
"Ah... yes, ser."
"Good evening, Lancer."
Lorn guides the mount out the gate and down toward the harbor, toward the west road that will turn southward. The air is chill, a cold wind coming off the Northern Ocean with a dampness that promises a cold rain.
Once he is past the piers, Lorn turns westward, following the winding road, one hand ready to reach for the firelance in its holder, but the road remains dark and empty, and deserted as the chestnut carries him westward and south. While he does not know Biehl well, with the ride of the afternoon, his night vision, and his chaos-senses, he can find Flutak's villa-and the enumerator's bedchamber.
Still, in the darkness, the ride takes far longer than Lorn had recalled- or perhaps it seems but longer-until he is finally riding up a gentle slope toward the sprawling hillside villa. Below the villa on the south side of the slope is a stable, but Lorn guides the chestnut more to the north, where he finds a slender sapling beside the road. There he dismounts in the darkness and ties his mount to the tree.
Firelance in hand, he eases through the small olive orchard until he is less than a hundred cubits from the villa. For a time, he listens, and casts forth his chaos-senses, but he can sense only three figures moving-two sentries by the front door, and a third somewhere in the rear.
Lorn circles toward the rear of the villa, where he scales-slowly-a low brick wall in a spot shielded by what feels like a pearapple tree. Concealed by darkness and the tree limb, from the top of the wall Lorn studies the small courtyard.
The guard, who had appeared to be half-dozing on a stool, sits up abruptly as the Hamorian killer mastiff glides toward the wall beneath Lorn, growling softly.
"What is it? Another cat?" mumbles the guard.
The huge mastiff growls, again from below Lorn, then lunges upward.
Lorn levels the firelance, using it quickly on the guard, before the man can give an alarm, and then on the mastiff. He waits for a moment, but the faint thud of the guard's falling body goes unnoticed.
Lorn drops into the rear courtyard, where he uses more of the charge to ensure no trace of either guard or mastiff remains. He tosses the coins and metal nails over the wall before setting the guard's blade carefully on the stool and easing his way toward the rear door.
His senses can detect no one within the house who is moving, although there are servants or retainers sleeping in the south wing of the dwelling. The two guards in the front remain where they have been.
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