day tournament for the right to fight the main villain that plots to conquer the Earth. This is the useful game, nowhere else can one steam out his sick emotions like on the gloomy arenas of 'Mortal Combat', hitting his enemy with the heel on his forehead of thrusting magic spells onto him. Good game, I visit it once or twice a month but some people never quit the duels. They say that if one doesn't abuse magic which unfortunately is not available in reality, it is possible to learn to fight pretty well. I doubt it though: the hit that one feels with the help of virtual suit is one thing but the real steel reinforcement that you'll be hit with in the street is absolutely different.
And of course there's 'Doom', that very game getting into which had ushered the beginning of the virtual era.
It's main area is called simply "Labyrinth of Death". This really is a labyrinth: 50 levels, some of them located in buildings and underground vaults, others-on the streets of the Twilight City, an imaginary megapolis captured by an alien civilization. It's the Deep within a Deep with its own laws and rules.
The game starts at the first level – the half ruined railway station where the player arrives by the section car, with a single gun as a weapon. The station building is crowded with monsters – former Twilight City inhabitants, and other players. It's difficult to say who is more dangerous: monsters are armed better but the players are smarter than machines obviously. One can find weapons, defense gear, first-aid sets and food in the station building. When one leaves the first level, he gets to the second one: the highway full of abandoned cars… and of course, of other players and monsters. In order to win one must reach the 50th level, the ancient cathedral in the downtown and to destroy the alien ruler. It's very hard. I did it before but since then "Labyrinth" have changed at least ten times: new buildings, weapons and monsters were added. And of course, new players have arrived: game addicts who can't imagine their lives without shooting on the streets of Twilight City.
It's an interesting game, mainly because it requires constant communication with other people, not just 'fighting to death' like in
'Mortal Combat', not diplomatic notes and threats exchange like in 'C&C' but direct communication: making unions, convincing others, some small worldly wisdoms…
But just what so unusual could happen in the "Labyrinth"'s space?
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"Labyrinth"'s administrative building is a two story house in Deeptown's suburbs, faced with rose colored coquina. It looks peacefully and neat, more like a residential building than an office. Maybe American middle class families use to live in houses like this. Labyrinth entrance is a bit further and obviously it looks much more impressive. I stand in the garden and examine the guard by the entrance. He's dressed into masking overalls, the standard players' uniform, with carbine in his hands. His muzzle has absolutely 'impenetrable' expression, he stands motionless like a statue. Is he a human or not? It's foolish to ask, at least because one can't distinguish well made program from a human at once. I pass the guard and find myself in a small hall. The bright sunlight beams through windows, small tables and soft armchairs stand along the walls. More solid table is in the center of the hall, a smiling girl sits by it: the secretary and most likely live one.
– Good afternoon, – I say.
The secretary's face changes a little.
– Good afternoon, – she replies. The voice is soft and nice, looks like I was switched to Russian employee.
– I need to meet with the management, – I begin without ceremonies.
– Please be more specific if possible.
The girl is the courtesy itself but it's not easier to break through her barrier than through the monster by Al-Kabar's bridge.
– I have a confidential information for "Labyrinth"'s management.
– But still I'd like you to state the goal of
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