Fire on the Water

Fire on the Water by Joe Dever Page A

Book: Fire on the Water by Joe Dever Read Free Book Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
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COMBAT SKILL  15    ENDURANCE  25
    If you win the combat, turn to 184 .

329
    ‘Congratulations, Lone Wolf,’ says the captain, as he wipes the sweat from his furrowed brow, ‘you are a masterful player.’
    He reaches into his waistcoat pocket and hands you a small pouch containing 10 Gold Crowns. You thank him for the game and offer him the chance to win back his stake the following evening. With a wry smile, he accepts your offer and bids you goodnight.
    Return to your cabin by turning to 197 .

330
    Within seconds, you are violently sick and then drift off into unconsciousness. It is nearly an hour before you awake. You feel dreadfully ill but you have survived the poison. Deduct 5 ENDURANCE points. As you slowly regain your strength, the shock of what has happened turns to anger. You grab your equipment and stagger out of the room, intent on discovering the identity of your would-be assassin.
    Turn to 200 .

332
    You are in combat with a Helghast.
    Helghast: COMBAT SKILL  21    ENDURANCE  30
    It is attacking you with a powerful Mindblast. If you do not have the Kai Discipline of Mindshield, you will lose 2 ENDURANCE points for every round of combat that you fight it. This creature is immune to Mindblast.
    If you win the combat, turn to 92 .
    You may evade at any stage of the fight by diving into the forest and turning to 183 .

333
    The sailor who claimed to be First Mate Ronan seems to have escaped during the fight. You quickly search the bodies of the harbour thugs, but find nothing of value. However, you do notice that each of them has a tattoo of a serpent on their left wrist. Whoever sent them to kill you must already know of the importance of your quest.
    You leave the tavern by the side door and discover the dead body of a sailor lying beneath some stairs. Inside the collar of his bloodstained jacket is a tag bearing the name ‘Ronan’. This must be the real Ronan. He has been murdered. You cover the body and turn towards the quay, where the
Green Sceptre
is anchored about three hundred yards from the harbour wall.
    If you wish to use one of the many small boats or coracles that are roped to the quayside, turn to 300 .
    If you wish to hunt down the impostor who pretended to be Ronan, turn to 67 .

341
    Shattered beams and torn sails are all that remain of the unfortunate merchant ship. You ask the captain to search for survivors but he ignores your plea and orders the crew to continue their duties. As the wreckage gradually disappears from view, the nagging fear that a similar fate could await you makes your throat dry. You descend below deck and take care to lock the cabin door behind you.
    Turn to 240 .

343
    You sense that you were the intended victim of this supposed accident. One of the passengers is trying to kill you!
    Turn to 168 .

344
    Your Kai sense reveals to you that the strangers are Helghast, fell captains of the Darklords. They have been sent from the Darklord city of Helgedad on a mission of assassination. They have the ability to take on the appearance of humans and they are immune to normal weapons and Mindblast.
    You turn to shout a warning to Rhygar as you run for the safety of the forest.
    Turn to 183 .

345
    A fierce battle now rages throughout the ship as the evil Giaks fight to win control of the
Green Sceptre
. Perched high up in the masts, the Kraan are rending the sails with their talons and razor-sharp teeth whilst the Zlanbeast have flown back towards Wreck Point to pick up more nets of malicious Giaks.
    Through the body-strewn decks, a menacing shape looms. Both Giaks and sailors are cut down by the creature as it advances towards you. It is a Drakkar, a cruel warrior of the Darklords. Raising his jet-black broadsword, he attacks and you must fight him to the death.
    Drakkar: COMBAT SKILL  16    ENDURANCE  24
    If you win this combat, turn to 243 .

347
    At the end of this street is a large stable. To your right, you can see some of the mob searching the shops and

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