Final Jeopardy

Final Jeopardy by Stephen Baker

Book: Final Jeopardy by Stephen Baker Read Free Book Online
Authors: Stephen Baker
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one operated within its own specialty. Some parsed sentences, analyzing the grammar and vocabulary. Others hunted Google-style for keywords and Web links. Some constructed massive databases and ontologies to organize this knowledge. A number of them continued to hone expert systems and neural networks. Meanwhile, the members of the Q-A team coached their computer for the annual TRec competitions. “We had lots of different pockets of researchers working on these different analytical algorithms,” Ferrucci said. “But any time you wanted to combine them, you had a problem.” There was simply no good way to do it.
    In the early 2000s, Ferrucci and his team put together a system to unify these diverse technologies. It was called UIMA, Unstructured Information Management Architecture. It was tempting to think of UIMA as a single brain and all of the different specialties, from semantic analysis to fact-checking, as cognitive regions. But Ferrucci maintained that UIMA had no intelligence of its own. “It was just plumbing,” he said. Idle plumbing, in fact, because for years it went largely unused.
    But a
Jeopardy
project, he realized, could provide a starring role for UIMA. Blue J would be more than a single machine. His team would pull together an entire conglomeration of Q-A approaches. The machine would house dozens, even hundreds of algorithms, each with its own specialty, all of them chasing down answers at the same time. A couple of the jury-rigged algorithms that James Fan had ginned up could do their thing. They would compete with others. Those that delivered good answers for different types of questions would rise in the results—a bit like the best singers in the Handel sing-along. As each one amassed its record, it would gain stature in its specialty and be deemed clueless in others. Loser algorithms—those that failed to produce good results in even a single niche—would be ignored and eventually removed. (Each one would have to prove its worth in at least one area to justify its inclusion.) As the system learned which algorithms to pay attention to, it would grow smarter. Blue J would evolve into an ecosystem in which the key to survival, for each of the algorithms, would be to contribute to correct responses to
Jeopardy
clues.

    While part of his team grappled with Blue J’s architecture, Ferrucci had several researchers trolling the Internet for
Jeopardy
data. If this system was going to compete with humans in the game, it would require two types of information. First, it needed
Jeopardy
clues, thousands of them. This would be the machine’s study guide—what those in the field of machine learning called a training set. A human player might watch a few
Jeopardy
shows to get a feel for the types of clues and then take some time to study country capitals or brush up on Shakespeare. The computer would do the same work statistically. Each
Jeopardy
clue, of course, was unique and would never be repeated, so it wasn’t a question of learning the answers. But a training set would orient the researchers. Given thousands of clues, IBM programmers could see what percentage of them dealt with geography, U.S. presidents, words in a foreign language, soap operas, and hundreds of other categories—and how much detail the computer would need for each. The clue asking which presidential candidate carried New York State in 1948, for example (“Who is Thomas Dewey?”), indicated that the computer would have to keep track of White House losers as well as winners. What were the odds of a presidential loser popping up in a clue?
    Digging through the training set, researchers could also rank various categories of puzzles and word games. They could calculate the odds that a
Jeopardy
match would include a puzzling Before & After, asking, for example, about the “Kill Bill star who played 11 seasons behind the plate for the New York Yankees” (“Who is Uma Thurman

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