vendors.â
Isabel had a hard time believing his excuse. âHavenât you been here before?â
âYeah, but I never opened.â He unzipped his hoodie and tossed it behind the black curtain at the back of their booth where they were hiding the storage boxes. Like her, he was wearing his PI Games polo shirt and looked more professional than usual. He even wore khaki pants instead of his traditional old jeans. He brushed his red hair out of his eyes and looked around the booth, making sure everything was in place. âHow was your night?â
She glanced at him, and sure enough, his lips were twitching in an attempt to hide a smile. So much for keeping things confidential. Well, at least it wasnât Lloyd. Best to just bite the proverbial bullet, as it were. âI guess Matthew told you why I left the party early?â
Dan nodded. âHe had to. I went looking for you when I met the Wingdings game designer. I knew youâd want to meet her, but I couldnât find you, and then Matthew told me youâd already left.â Dan opened his water bottle and took a swig, then shrugged. âBased on Matthewâs count, it looks like you and Lloyd are neck and neck for the win.â
Isabel didnât have time to ask more about Lloydâs progressâand was sort of glad she didnâtâbefore people started to trickle by the booth, and she moved into convention mode. The next hour flew by: although Friday wasnât the biggest day of DiceCon, the crowds were steady, and Isabel and Dan were both busy showing Squish to everyone who stopped long enough to play. Every positive response and email newsletter signup was a boost of confidence, since sheâd been the design manager for Squish and its predecessor, Bump.
âLooks like things are pretty busy for you today,â a familiar voice said nearby.
Isabel looked up from where she was opening a second bag of buttons and saw Caleb in that hideous neon shirt. Her stomach gave an uncomfortable lurch as the events of the previous night came flooding back to her.
Best to remain professional. She looked over at Dan, who was showing the game to a young man on one of the display iPads. âHey. Yeah, weâve been doing well. Got a lot of signups, and we sold a few shirts.â She gestured to the three-by-three grid heâd helped assemble the night before, which already felt like a week ago. So much had happened since heâd rescued her from Ikea hell. âI see youâre going back to the glories of glow-in-the-dark yellow.â
âLiving the dream.â He looked down at his shirt, then up at their banner. âPI Games. Iâve heard of you folks.â
âOh yeah?â Isabel identified something unsettled in Calebâs tone. âYou donât sound happy about it. You hate our games or something?â
âWhat? No. I love your games. Iâve played most of them.â
âReally?â Surprising, since their company wasnât that big. âI didnât think many people had heard of us.â
âI like puzzle games.â Caleb picked up a button from the basket and turned it over in his hand. The button depicted the player avatar from Bump and Squish , a plucky hero with spiked hair and disproportionately large hands and feet, doing battle with one of the gameâs monsters. âYour games are never just shooting or dungeon crawling. They always have puzzles to solve, and I appreciate that.â He attached the button to his lanyard.
âSo whatâs your day look like today?â There, that was polite, vague chatter, right? It wasnât like she was asking to see him again.
âIâve got this gig until noon, and then Iâm going to hide this shirt and hit the big booths before the crowds tomorrow. Then I might take a nap before dinner and the tournament tonight. I didnât get a lot of sleep last night.â His eyes twinkled with his own joke,
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