the mast, rather like a sail. There was no sail, nor boom, nor any of the rigging that Milla would have expected of an iceship. There was also no wheel or steering oar. Nevertheless, the ship swung out into the river and began to move.
"Where do we go?" asked Milla. But Zicka had moved to the stern and didn't hear her. Reluctantly, Milla tiptoed toward him, keeping close to the rail.
"Where do we go?" she repeated.
"Four Rivers Meet," said Zicka. "Close by Cold Stone Mountain. The Chosen Tal should be there, too, all being well."
CHAPTER TWENTY
Tal's shoulder sockets hurt so much he wanted to land long before Adras got tired of carrying him. By then they were already well beyond the sand dunes of Hazror's realm. The country below them was now a jungle, a canopy of green, broken here and there by taller trees thrusting out.
Under the starlight, the canopy looked black rather than green. It reminded Tal of the Veil and the Seven Towers, which was comforting. But it made it difficult to land. Tal kept thinking he could see a clearing, but it was always a trick of the light, just a dip in the canopy.
Tal thought his arms were actually going to fall off when he finally saw a large expanse that had to be a clearing.
Adras landed him gently, but Tal still fell over. All his muscles hurt, not just his shoulders. Even so, he forced himself up out of the wet leaf-litter. There was no time to rest. Now that he had the whistle he felt closer to the Codex somehow. But that only increased his anxiety. What if he found the Codex, and found out who was keeping Gref captive, but it was too late?
Tal got up and looked around, raising light from his Sunstone.
He was in a clearing, but the leaf-litter was still knee-deep. There were shrubs and ferns almost as tall as he was, but none of the enormous, vine-circled trees that filled the jungle proper.
"I like it here," boomed Adras suddenly, making Tal jump. "Lots of moisture in the air. Ahhh!"
Tal didn't like it so much. There were lots of things moving in the darkness. He could hear squelching and crackling and slithering, though whenever he shined the beam of light from his Sunstone there was nothing to be seen.
Even worse than that, he'd suddenly remembered the last game of Beastmaker he'd played, and one of the cards. The Jarghoul, the giant strangling snake of the Aeniran jungle.
This was the Aeniran jungle. This was exactly where you could expect to find a thirty-stretch-long Jarghoul that would be thicker than he was tall.
It could be a Jarghoul making those slithering noises over there!
Tal spun around, intensifying the light from his Sunstone.
Light reflected back from two enormous, pale yellow eyes. Eyes that bulged on stalks above slimy blue flesh that continued to glow even when Tal's shaking hand moved the light away.
"Jarghoul!" Tal screamed, and he turned to run. He'd gone several steps when his panicked brain properly processed what he'd seen.
It wasn't a Jarghoul. They weren't blue and they didn't glow in the dark.
It was a Gorblag, a sort of slithering toad. Or at the worst, its close cousin, a Klorbag, which spat disgusting but harmless slimeballs.
"A what?" asked Adras. "Do you want me to smack it?"
"Ah, no," said Tal, after he took a deep breath. "It's… it's only a Gorblag. They're harmless."
The glowing blue toad hadn't moved. It just sat there, its long-finned tail slithering from side to side. Then it slowly inflated the fleshy bags under its stomach and became twice as large.
Tal got out of the direct line of fire in case it was a Klorbag preparing to spit.
It didn't. Its eyes clouded and its mouth pursed in a way that no Gorblag's mouth had ever pursed before. Then its airbags started to deflate, and a whistle came out of its mouth.
Tal had already realized it had been taken over by the Codex. Even so, he was surprised that the whistle was actually a reedy, high-pitched voice.
"What is it?" he asked. "What do you want me
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