A Slip of the Keyboard

A Slip of the Keyboard by Terry Pratchett

Book: A Slip of the Keyboard by Terry Pratchett Read Free Book Online
Authors: Terry Pratchett
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bulging pantry of plots, conceits, races, character types, myths, devices, and directions, most of them hallowed by history. You’re allowed to borrow, as many will have done before you; if this were not the case there would only ever have been one book about a time machine. To stay with the cookery metaphor, they’re all just ingredients. What matters is how you bake the cake; every decent author should have their own recipe, and the best find new things to add to the mix.
    World building is an integral part of a lot of fantasy, and this applies even in a world that is superficially our own—apart from the fact that Nelson’s fleet at Trafalgar consisted of hydrogen-filled airships. It is said that, during the fantasy boom in the late eighties, publishers would maybe get a box containing two or three runic alphabets, four maps of the major areas covered by the sweep of the narrative, a pronunciation guide to the names of the main characters and, at the bottom of the box, the manuscript. Please … there is no need to go that far.
    There is a term that readers have been known to apply to fantasy that is sometimes an unquestioning echo of better work gone before, with a static society, conveniently ugly “bad” races, magic that works like electricity, and horses that work like cars. It’s EFP, or Extruded Fantasy Product. It can be recognized by the fact that you can’t tell it apart from all the other EFP.
    Do not write it, and try not to read it. Read widely outside the genre. Read about the Old West (a fantasy in itself) or Georgian London or how Nelson’s navy was victualled or the history of alchemy or clock making or the mail coach system. Read with the mind-set of a carpenter looking at trees.
    Apply logic in places where it wasn’t intended to exist. If assured that the Queen of the Fairies has a necklace made of broken promises, ask yourself what it looks like. If there is magic, where does it come from? Why isn’t everyone using it? What rules will you have to give it to allow some tension in your story? How does society operate? Where does the food come from? You need to know how your world works.
    I can’t stress that last point enough. Fantasy works best when you take it seriously (it can also become a lot funnier, but that’s another story). Taking it seriously means that there must be rules. If anything can happen, then there is no real suspense. You are allowed to make pigs fly, but you must take into account the depredations on the local birdlife and the need for people in heavily overflown areas to carry stout umbrellas at all times. Joking aside, that sort of thinking is the motor that has kept the Discworld series moving for twenty-two years.
    Somehow, we’re trained in childhood not to ask questions of fantasy, like: How come only one foot in an entire kingdom fits the glass slipper? But look at the world with a questioning eye and inspiration will come. A vampire is repulsed by a crucifix? Then surely it can’t dare open its eyes, because everywhere it looks, in a world full of chairs, window frames, railings, and fences, it will see something holy. If werewolves as Hollywood presents them were real, how would they make certain that when they turned back into human shape they had a pair of pants to wear? And in
Elidor
, Alan Garner, a master at running a fantasy world alongside and entwined with our own, memorably asked the right questions and reminded us that a unicorn, whatever else it may be, is also a big and very dangerous horse. From simple questions, innocently asked, new characters arise and new twists are put on an old tale.
    G. K. Chesterton summed up fantasy as the art of taking that which is humdrum and everyday (and therefore unseen) and picking it up and showing it to us from an unfamiliar direction, sothat we see it anew, with fresh eyes. The eyes could be the eyes of a tiny race of humans, to whom a flight of stairs is the Himalayas, or creatures so slow that they don’t

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