my master's command. My power is that of hate, for indeed I hate you, free and unstained as you are, unheeding of the powers that I and my master hold most dear.’
The creature's tirade of scorn is unrelenting and, to you, quite meaningless. It does not hate you, but what you represent: the wild, free, unrestrained wisdom of the Shianti. Shasarak has taught it that this wisdom is meaningless. You know that this is a wisdom, not born of knowledge, but of the freedom of the spirit, of the soul to follow its own way, sure that a mind without hate or resentment can do no harm. The Ipagé hisses like a serpent as you approach. You notice that its body is transparent and shimmers with an eerie light. The door to Shasarak's chamber lies directly behind this evil guardian. So far it has made no attack.
If you wish to attack this creature of hell, turn to 296 .
If you wish to ignore it and head straight for Shasarak's door turn to 39 .
War of the Wizards
by Joe Dever and Ian Page
192
You struggle desperately, but you fight a creature with the power of a god: you cannot hope to master it. Your will snaps and Agarash draws you towards the portal. You move like an automaton, a mindless zombie. To the sound of Agarash's cackling laughter, you step through the portal into eternal doom and damnation, a realm of nameless horrors.
You have failed; your quest is over.
War of the Wizards
by Joe Dever and Ian Page
195
You close your eyes and concentrate your mind on the far bank of the river where you can see King Samu urging his brave soldiers on. At the cost of 2 WILLPOWER points you teleport, experiencing the sickening feeling that always accompanies teleportation. You appear on the other side of the river and at Samu's side. He looks round and sees you.
‘By the gods!’ he shouts, raising his sword to strike you.
You remember that you are still wearing the Shadakine uniform.
If you wish to pull off the Shadakine helm and show Samu who you are, turn to 280 .
If you wish to raise your Staff to defend yourself from Samu's blow, turn to 308 .
War of the Wizards
by Joe Dever and Ian Page
197
The hovering Spiderfly drops from the air as your final, fatal blow slips past the eight-legged screen of the creature's defence. But there is no time to celebrate your victory. A large number of the horde have reached the top of the valley and are now only a few hundred paces further along the ridge. You have very little time in which to attempt to close the portal before the demons, who number more than twenty, reach you.
Turn to 139 .
War of the Wizards
by Joe Dever and Ian Page
198
You summon your mental energy and focus it on the half-running, half-hopping leading demon. There is no time for hesitation: you throw your thought at the creature. With a startled yell, it floats into the air, limbs waving uselessly. Stunned, the demons that follow come to an abrupt halt, gibbering insanely and pointing at their hideous companion as he drifts above their heads. With an easy motion, you fling him down. He lands with a sickening thud on top of his fellows, sending them sprawling to the ground.
They scramble to their feet, cowering and backing away in fear. You step forward with a threatening gesture, but they do not wait to see your next move. Faster than an eye-blink, they vanish into thin air. You are safe. The use of this Magical Power has cost you 2 WILLPOWER points.
Turn to 99 .
War of the Wizards
by Joe Dever and Ian Page
199
With split-second timing you dodge aside, avoiding the oncoming chariot. It thunders past, and then turns into a skid and crashes. The men inside are thrown screaming into the air. With a grim smile of satisfaction, you return to the army camp. There you see that the Guildsmen, while ready to leave, hesitate before the forest. Sado shrugs with resignation. ‘They are afraid to tread within the eaves of the forest,’ he says.
Turn to 343 .
War of the Wizards
by Joe Dever and Ian Page
200
The night
Tim Curran
Elisabeth Bumiller
Rebecca Royce
Alien Savior
Mikayla Lane
J.J. Campbell
Elizabeth Cox
S.J. West
Rita Golden Gelman
David Lubar