The Selfish Gene

The Selfish Gene by Richard Dawkins Page A

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Authors: Richard Dawkins
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this purposiveness has evolved the property we call 'consciousness'. I am not philosopher enough to discuss what this means, but fortunately it does not matter for our present purposes because it is easy to talk about machines that behave as if motivated by a purpose, and to leave open the question whether they actually are conscious. These machines are basically very simple, and the principles of unconscious purposive behaviour are among the commonplaces of engineering science. The classic example is the Watt steam governor.
     
    The fundamental principle involved is called negative feedback, of which there are various different forms. In general what happens is this. The 'purpose machine', the machine or thing that behaves as if it had a conscious purpose, is equipped with some kind of measuring device which measures the discrepancy between the current state of things, and the 'desired' state. It is built in such a way that the larger this discrepancy is, the harder the machine works. In this way the machine will automatically tend to reduce the discrepancy-this is why it is called negative feedback-and it may actually come to rest if the 'desired' state is reached. The Watt governor consists of a pair of balls which are whirled round by a steam engine. Each ball is on the end of a hinged arm. The faster the balls fly round, the more does centrifugal force push the arms towards a horizontal position, this tendency being resisted by gravity. The arms are connected to the steam valve feeding the engine, in such a way that the steam tends to be shut off when the arms approach the horizontal position. So, if the engine goes too fast, some of its steam will be shut off, and it will tend to slow down. If it slows down too much, more steam will automatically be fed to it by the valve, and it will speed up again. Such purpose machines often oscillate due to over-shooting and time-lags, and it is part of the engineer's art to build in supplementary devices to reduce the oscillations.
     
    The 'desired' state of the Watt governor is a particular speed of rotation. Obviously it does not consciously desire it. The 'goal' of a machine is simply defined as that state to which it tends to return. Modern purpose machines use extensions of basic principles like negative feedback to achieve much more complex 'lifelike' behaviour. Guided missiles, for example, appear to search actively for their target, and when they have it in range they seem to pursue it, taking account of its evasive twists and turns, and sometimes even 'predicting' or 'anticipating' them. The details of how this is done are not worth going into. They involve negative feedback of various kinds, 'feed-forward', and other principles well understood by engineers and now known to be extensively involved in the working of living bodies. Nothing remotely approaching consciousness needs to be postulated, even though a layman, watching its apparently deliberate and purposeful behaviour, finds it hard to believe that the missile is not under the direct control of a human pilot.
     
    It is a common misconception that because a machine such as a guided missile was originally designed and built by conscious man, then it must be truly under the immediate control of conscious man. Another variant of this fallacy is 'computers do not really play chess, because they can only do what a human operator tells them'. It is important that we understand why this is fallacious, because it affects our understanding of the sense in which genes can be said to 'control' behaviour. Computer chess is quite a good example for making the point, so I will discuss it briefly.
     
    Computers do not yet play chess as well as human grand masters, but they have reached the standard of a good amateur. More strictly, one should say programs have reached the standard of a good amateur, for a chess-playing program is not fussy which physical computer it uses to act out its skills. Now, what is the role of the human

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