The Essential Max Brooks: The Zombie Survival Guide and World War Z

The Essential Max Brooks: The Zombie Survival Guide and World War Z by Max Brooks Page A

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Authors: Max Brooks
Tags: Fantasy, Horror
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living dead, like vampires drinking blood or werewolves howling at the full moon, the fact remains that zombies have not and never will rise from the grave.
    14. C APITOLS AND C ITY H ALLS
    Apply the same principles regarding police stations, hospitals, and houses of worship to state, municipal, and federal government buildings. Most will be the focus of concentrated human activity, making them centers of chaos and zombie congregation. Avoid all government buildings if possible.
    GENERAL RULES:
    Buildings in poorer, inner-city neighborhoods tend to be more secure than others. Their reliance on high fences, razor wire, barred windows, and other anti-crime features make them readily defensible. Buildings in middle- or high-income areas tend to emphasize aesthetics. What rich city council wants an eyesore in its neighborhood? Instead of ugly, even tacky, safety features, these affluent people rely more heavily on law enforcement and private security (forces of proven unreliability). For these reasons, and if the situation permits, head away from the suburbs and toward the inner city.
    Avoid “accidents waiting to happen.” Many industrial structures of the sort commonly found in inner-city or “downtown” areas house explosive or flammable materials. They also may contain complicated machinery such as power generators and environmental regulators, mechanisms that require constant supervision. Put those two together, and disaster is guaranteed. The Khotan nuclear power plant is only one extreme example. More numerous if less dramatic incidents usually occur with all Class 2 and 3 outbreaks. Do not seek refuge in or near industrial sites, fuel-storage facilities, airports, or any other place identified as high-risk.
    When choosing a refuge, consider these questions carefully:

    1. Is there a wall, fence, or other physical perimeter?
    2. How many potential entrances/exits are there?
    3. Can the people in your party simultaneously defend each fence and exit?
    4. Is there a secondary defensive position, multiple floors, or an attic?
    5. Can the building be secured?
    6. Is there a potential escape route?
    7. What is the supply situation?
    8. Is there a water line?
    9. If needed, are weapons or tools available?
    10. Are materials available to reinforce the entrances?
    11. What about means of communication: phone, radio, Internet, etc.?
    12. Given all these factors, how long could you or your group survive an extended siege?

    Make sure to consider all these questions when choosing where to make your stand. Resist the urge to dash into the nearest building.
Remember, no matter how desperate the situation seems, time spent thinking clearly is never time wasted.
    THE FORTRESS
    In Class 3 outbreaks, private homes and even public structures prove insufficient to support human life. Eventually, the people inside will have either suffered the eventual degradation of their defenses, or simply run out of supplies. What is needed in a severe outbreak is a nearly impregnable structure with all the facilities of a self-sustaining biosphere. What is needed is a fortress. This does not mean you must search one out immediately. The first days, even weeks, of a Class 3 infestation will be marked by utter bedlam, an orgy of panicked violence that will make travel risky. When things have “quieted down,” humans in the area will have been organized, evacuated, or completely devoured. Only then should you begin your search for a fortress.
    1. M ILITARY C OMPLEXES
    Army, Marine, or even Air Force bases should be your top priority when searching for a fortress. Many are located in sparsely populated and therefore less infested areas. Almost all have elaborate security fences around their perimeters. Some have secondary, even tertiary defensive positions. Most are equipped with fully stocked, fully functional fallout shelters, some with the capabilities of a small city. Because they have multiple means of communication, they will

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