liked the outside, he always liked . . . the dressy nice sides of life.â His attire was almost always California casualâa 1935 interviewer found him wearing âa gray polo shirt, tieless and open at the neck, light gray slacks and brown suede sports oxfordsâ 7 âbut in photos from the time, he is clearly a man who enjoys well-made clothes.
In the middle 1930s, the studio itself was, in the eyes of many of the people who worked there, a place made warm and inviting by its new prosperity. James Culhane, who worked for the Fleischer and Van Beuren studios in New York before joining the Disney staff in 1935, was struck by how different the Hyperion studio
looked:
âEverything was painted in bright tints of raspberry, light blue, and gleaming white, no institutional greens or bilious browns like the other studios.â 8
There was also, at least in the upper ranks of animators and assistants, much less of the brute pressure for footage that was so common at other studios. That is not to say that Disneyâs employees had no incentives to work hard. By 1934 he was paying semiannual bonuses, based on profits and on a rating determined by five factors, including âimportance to the organizationâ and âproduction department rating as to footage and quality of work.â But Disney âwas the first one to introduce the idea of relaxing the grim grind on people,â the animator Dick Huemer told Joe Adamson. âAnd as a result he got more work out of them, because they worked out of love for what they were doing. And the fact that they were doing something a lot of them thought would be imperishable.â 9 So relaxed was the atmosphere in the middle 1930s, the animator Grim Natwick said, âat one time there was quite a lot of dice rolling in the animation rooms. We heard that it disturbed Walt, and Jack [Campbell], who was a rather astute fellow, came in one day with big rubber dice that you couldnât hear rolling.â 10
The studio, until then populated almost entirely by people with no more than high school educations, was beginning to see an influx of new employees with college degrees. They tended to arrive in small waves, as word spread among friendsâat Stanford University, for exampleâabout the opportunities at Disneyâs. In 1933 and 1934, beginners at Disneyâsâone small group at a time, perhaps three or four menâgot a brief âtrial without pay.â They were trained to draw inbetweens by a man named George Drake, and at the end of a week, or perhaps two, were either dismissed or hired, at fifteen dollars a week. 11
There were variations in this pattern. When he started on June 1, 1933, George Goepper said, âit was sort of a revolving door, hiring and firing. Ben Sharpsteen would say to George Drake, âWho are we going to let go today?â â Goepper remembered Sharpsteenâs telling him, âIf you want to try it for nothing, weâll let you do that.â Goepper âstarted on a Wednesday, and at that time they worked until noon on Saturday, and paid then. It surprised me when I got a Mickey Mouse check, for eight or nine dollars.â When Sharpsteen asked him to work for nothing, Goepper concluded, âthey were testing my attitude, too.â 12
The trainees were separated from the inbetweeners already on the payroll by what Eric Larson called âa little line of demarcation.â Larson, who also started on June 1, 1933, remembered being one of a handful of inbetweeners in this âbullpen,â âworking like hell, waiting to be assigned to a unit, waiting for an animator to say, âI want that guy.â â
It was during the âtrial without payââand then in new hiresâ continuing work as inbetweeners under Drakeâthat the Disney studio adhered to something like the old âgrim grind.â Drake himself was disliked by most of his charges.
Ann M. Martin
Richard T. Schrader
Diana Bocco
Allison Chase
David Pandolfe
Diana Palmer
Sherri Duskey Rinker
Alexandra Engellmann
N. S. Wikarski
Kasonndra Leigh