Super Mario

Super Mario by Jeff Ryan Page B

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Authors: Jeff Ryan
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no live-action component was introduced, called The Adventures of Super Mario Bros. 3 . Working actor Walker Boone took over the Mario role. The year after that, the show was renamed Super Mario World . If a quality Mario cartoon could not be made, then the audience would have to settle for quantity.
    This came to a head with a live-action production so abysmal it merits comparison to the underground cult classic Star Wars Holiday Special : the Super Mario Ice Capades . Teen hosts Jason Bateman and Alyssa Milano are backstage, wearing sweaters that can be carbondated to December 1989 (his is Cosbyrific, hers has no shoulders and is Day-Glo yellow) talking about how good Bateman is at Super Mario Bros. When he calls himself a “video prince,” the screen starts to flash. Bateman says it’s a computer virus that will magically infect all the computers in the world if it’s not stopped. Then Mr. Belvedere appears.
    Christopher Hewett, the British actor who starred in Mr. Belvedere , floats on the ice as King Koopa, to take responsibility for the virus. He’s not skating but being pushed around on a chair designed to look like Bowser’s brick castle, against a Mushroom Kingdom backdrop that’s actually quite good. Hewett’s wearing a green velvet jacket, red plaid pants, a jester’s hat, and about nine seconds’ worth of green makeup.
    A surprisingly authentic-looking Princess Toadstool skates out, complete with a head bigger than a prize-winning pumpkin. She calls on the Mario Bros. to help her, and they float down from the sky. They too have heads the size of dishwashers. Peach calls out to a bunch of children to help them, Luigi uses a fireworks gun to shoot all the Goombas dead, and Mario and kids twirl around Koopa until he explodes, replaced (via trick photography) with a white phosphorus blast. The princess pins the Purple Plunger of Bravery on Mario and Luigi for their efforts. The audience at home received no such prize for the effort of watching it.
    Shigeru Miyamoto couldn’t control how Mario was marketed or licensed. The various comics and cartoon shows about his adventures were, as continuity quibblers say, noncanonical. But Mario himself wasn’t a creature of “canon.” He was a pop culture superstar, even making it on the cover of Mad magazine. There were more important things to worry about.
    Nintendo used to be an arcade company. Now it made arcade games, Game & Watch titles, NES games, plus two new consoles in the works, and all that licensing revenue. As producer, Miyamoto was overseeing the baker’s dozen of staff members who were actually designing and coding each game. It took him a while to feel comfortable stepping back, but the Dream Factory fiasco helped him distance himself.
    Miyamoto was management now, and developing his own Sphinxlikestyle. Instead of saying “let’s make a maze game,” he’d ask his staff to consider a game built around a chase, or around moving walls. This helped engender the creativity in others, and also led many to mythologize Miyamoto as a Delphic oracle who spoke exclusively in puzzles, about making puzzles. Mario was a purposeful blank, and Shigeru was a purposeful cipher. In truth, though, he was often just tongue-tied trying to say what he felt, and when he tried to explain it sounded like a fortune cookie.
    He stayed hands-off for the sequel to his beloved Legend of Zelda game, letting Kazuaki Morita program it. He also guided another role-playing adventure, called Mother , which was too unusual to be released in the United States. Ironically, one of the elements that made it odd was that instead of a medieval fantasy, it took place in the United States and starred an American boy named Ness (ha-ha) with a baseball bat. At one point a boy asks Ness if he’s played Super Mario Bros. 7 . Ha-ha again.
    But Miyamoto couldn’t stay away from Mario: there would indeed be seven Super Marios one day. The sour taste in his mouth from Super Mario Bros. 2 was a

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