Majhan.
The first of the three numbers is equal to the number of oases on the trail between Ikaresh and Bir Rabalou. The second number is equal to the number of cities in Vassagonia. The third number is equal to the number of islands off the coast of Cape Kabar.
When you have broken the code, write the numbers in order and turn to the entry number that they indicate. 8
[8] To solve this puzzle you will need to use the Map of the Empire of Vassagonia with the code instructions in mind before coming back to this section. The section corresponding to the correct answer will have a footnote confirming that it is indeed correct. If you do not see this footnote at the bottom, you have chosen the wrong section. Come back to this section, reconsider the code and make your selection again, repeating the process until you turn to the correct section.
332
Leaving the arbour, you press on towards the outer wall of the arboretum. Through the dense foliage you can make out a narrow, arched doorway that leads to an open chamber. A stairway ascends to a parapeted walkway, at the end of which is a stone door. You are halfway up the stairs when the sound of a crossbow being cocked freezes your blood. To turn back now would be suicide; you grit your teeth and bound up the stairs as a hail of crossbow fire slams into the steps on either side of you.
Turn to 372 .
333
You catch a glimpse of Nolrim fighting his way through a mass of red-cloaked Drakkarim, his two-handed battle-axe bringing down three of them in as many blows. He cuts a path to your side and points with his bloodstained axe to a creature hovering high above the
Skyrider
.
You recognize it to be a Zlanbeast, a creature rather like a Kraan but far larger than its leathery subspecies. Upon its back sits a red-robed Vordak, a staff of black iron in its skeletal hand. There is a flash, and a stream of liquid blue flame pours from its tip.
If you possess the Sommerswerd, turn to 258 .
If you do not have the Special Item, turn to 348 .
337
Without the breeze of the speeding
Skyrider
to cool you, the heat of the mountains is almost unbearable. You trudge across the loose reddish sand, your faces covered to keep the dust from choking your throats. All that seems to grow in this desolate waste is the wire-hard grass that tears at your boots and leggings.
As you reach the outskirts of Ikaresh, you pass a small round hut where a goat is eating from a manger by the door. A man appears at the darkened doorway and bids you welcome; he touches his forehead in a salute of friendship and invites you both to enter his humble home.
If you have the Kai Discipline of Sixth Sense, turn to 365 .
If you wish to accept his invitation, turn to 225 .
If you wish to decline his offer and continue towards Ikaresh, turn to 272 .
339
Two dwarves clamber onto the platform and hurry to their young captain's side. One flicks open a red velvet satchel strapped to his barrel-like chest, and removes a glass vial and a clean linen bandage. They attend to the wound, and, as his strength returns, Banedon listens intently to your account of the terrifying events that have led up to this meeting. As you conclude your woeful tale, Banedon speaks, his voice full of grim determination.
‘The future of Sommerlund rests in our hands, Lone Wolf. We must stop Darklord Haakon from destroying the
Book of the Magnakai
. I have heard tell of the Tomb of the Majhan from the nomads of the Dry Main. They say it is a terrible place, a place of horror and death — for what little there is left to die there. It lies beyond the Dahir, near the oasis of Bal-loftan. That is all I know, for the Majhan hid their tombs well and what few traces remained have long since disappeared beneath the shifting sands of the Dry Main.’
Your face conveys the disappointment you feel upon hearing these words.
‘However, all is not lost,’ says Banedon, undaunted. ‘There is a man who can guide us there. His name is Tipasa
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