Lost Boys
Dicky poked his head into the pit, Step had to drop back into manual-writer mode, asking questions of the programmer he was with about how the game worked. As often as not, he was asking about the very things he had just shown the programmer how to do, and as soon as Dicky left, the others in the room would erupt in silent laughter. But Step didn't think it was funny. It made Step feel dirty and cheap, to be playing a continuous trick on Dicky like that. And so many people knew about it he could not believe it was possible that Dicky would never find out. In fact, he suspected that Dicky already knew. Yet he dared not test the hypothesis, because what if he was wrong? So Step kept up the charade.
    Usually this took till noon, and he would go to lunch with a group of programmers and that was the good time during the day, because he wasn't lying to anybody then, he wasn't hiding anything, he was just himself, talking about stuff with these guys. It dawned on him during one of those lunches, as they sat there bantering with each other or swapping stories across the table at Swensen's or Pizza Inn or Libby Hill, that this was really the first time in his life that he had been part of a group of guys like this. He had never been an athlete, part of the team or even part of a pickup game at school or in the neighborhood. His friends during his school years had always been girls. He liked the way they talked, he had things to say to them. And they didn't despise him for being smart and getting good grades, they weren't ashamed being smart the mselves, and so they could talk about ideas in a way that he never heard guys talking about anything, as if they mattered, as if they cared. His only male friends during high school and on into college had been the few who were like him, who hung out with the smart girls.
    But these programmers were all male, and it was definitely a male kind of conversation, and yet there was none of that hierarchical one-upmanship that had made Step so uncomfortable with "the guys" in school. Or rather, there was, but it was centered around programming rather than athletics or cars, and on that playing field Step was a star-with Gallowglass, he shared the preeminent position in the hierarchy, and since he and Glass got along so well themselves there was no rivalry at all. Step belonged, and it felt good.
    Lunch ended, though-supposedly after half an hour, but they always took an hour or more-and then back they went to Eight Bits Inc., where now Step usually went to his own office and actually worked on manuals, often for ga mes that weren't even finished yet. In fact, in the process of writing the manual he would really be designing the game, describing rules and features of the game that the programmer hadn't yet thought of. Or if he was writing about a game that was nearly done, he'd play the game over and over again to find bugs in the code or annoyances in the play of the game. Then he'd make notes and pass them on to the programmers.
    Because every game had to pass through his hands in order to get its documentation written, Step had his finger on the pulse of every project in the company. He knew, he knew what was going on. And since Dicky did not, it meant that in a way Step was the real head of the creative division of Eight Bits Inc. Dicky had the title and the salary and the Sunday afternoon visits with Ray Keene at the Magazine Rack, but Step had the respect and the influence and-most important to him- the results, the games with his fingerprints all over them.
    The only program he never fiddled with was Scribe 64. That was Glass's bailiwick, and Step had no intention of intruding. He was writing the documentation for the new update, which was adding right-and- left justification and Glass's new 60-character screen, and while he still tested it and found bugs and passed them on to Glass, Step never, never touched the code. Because he didn't need to-Glass knew what he was doing. And because that was

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