guards out front until weâre ready. I lay the mine down and push the red button on top. The mineâs motion sensor will wait until I move away before it arms itself. Brando carries a special remote control thatâll disarm the mine if we need to move it. He calls it his Mine-O-Matic.
âOkay,â I comm. âNow what? Should we do the guards out front or go up the back stairs?â
âBack stairs.â He pauses. âWeâve got help out front.â
âIs Jade done already?â
âNo, sheâs headed north. This is a late addition â¦Â nice. He brought his Bitchgun.â
âRaj is here?â
âYeah.â Brando has a glint in his eyes. âLetâs secure the rear exit, and Raj will nail anyone who comes out the front.â
We return to the first floor and run to the back stairway. I lead us up to the second floor, where my infrared vision displays three heat signatures in the first office on my right.
Finally!
I flash field signals to Brando with my right hand:
We got three.
He nods and hangs back in case someone comes from the rear staircase.
I increase my neuroinjectorâs Madrenaline flow until the hair on the back of my neck stands up. Then I approach the office of warm blobs, take a deep breath, and kick the door in with a splintering crash.
The first Gestapo officer is directly in front of me, on the phone. Iâm so zooted up that Iâve got time to watch his expression change from angered annoyance to confused perplexity. The second expression is what heâll wear into Kraut heaven since itâs the last thing he ever does. Liâl Berthaâs .30-caliber standard slugs tear through his chest and neck. The impact lifts him out of his chair and rams him into the wall.
The remaining two agents sit at a desk to the left. They spin to see whatâs happening. This presents me with a juicy pair of foreheads. I nail extra eyeholes into each of them. Blood schpritzes across the room and hits me in my face.
âScarlet,â Brando comms, âyouâve got a goon in the hallway.â
I scoot back into the corridor. The lummox coming out of his office spots me and screeches unintelligibly. I assume heâs saying something like
Holy sausages, whoâs that crazy chick with blood all over her face?
Liâl Bertha spits out a pair of slugs that rip the top of Screechyâs head off and slosh its contents onto the wall behind him. It already resembles a scene from Danteâs Inferno in here, and Iâve barely gotten started.
More doors open, toward the front. Four bruisers look into the hall and quickly realize whatâs happening. Three retreat into their offices. One makes a break for it and pitches over as my next shot smashes into his neck.
Now Iâve got three offices to clear out: two left and one right. Liâl Berthaâs infrared sensor labels my targets as One, Two, and Three. I dive into the first left-side office. Target One is in here, desperately trying to open up his wall safe. Heâs really thin, and this gives me an idea. Instead of greasing him outright, I have Liâl Bertha pop a bullet into the base of his spine. I catch him before he drops and hold him in front of me as I go back out to the hallway.
Target Oneâs light build means I can lug him around with one arm. We approach the second office on the left. My human shield screams in agony and leaves a trail of piss behind us. Inside, Target Two has armed himself and certainly hears us coming, but when his colleague comes through the door first, he holds his fire. Target Twoâs hesitation earns him a complimentary .30-caliber face-lift.
Brando comms, âScarlet, that last enemy is coming your way.â
I spin around and face the door, my right arm still clutching Target One in front of me. Target Three barges in and fires his pistol. I let go of my shield and slip under his shot. The slug gets Target One in the
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