nightmare.
âThereâs almost never enough warning. If the Dream shifts with you in it, ligamus no longer applies. The Veil vanishes and the archway canât track you any longer.â
âWhy not?â
âNobody knows. Itâs another dream-theory mystery, and it happens pretty frequently. Chymanâs Dilemma is sort of the common cold of dream theory.â She put her hand back on the looking stone, and after an instant, a nightmare popped up. âIf we trigger Chymanâs Dilemma, resolving a nightmare will no longer cue the Dream to release us. We have to open an exit in order to leave. Thatâs why you never, ever go into the Dream without your lighter and compact. Once you trigger Chymanâs Dilemma, theyâre your only way out.â
âWhat happens if you forget them and trigger Chymanâs Dilemma?â Will asked.
From the guilty look on her face, Will understood that Josh had been hoping he wouldnât ask that question. âThen the only way to get out of the Dream is to find another dream walker who can open an exit for you. But the Dream is vast. The chances of finding another dream walker are very small.â
âSo if you get lost in the Dream ⦠you die?â
Josh nodded and glanced away. âYou die in a nightmare youâre too tired to fight.â
That is not good news, Will thought. He decided that remembering to take keys into the Dream was now the single most important thing in his life.
âAnyway,â Josh said, obviously eager to change the subject, âif you do trigger Chymanâs Dilemma and then open an exit, thereâs a small chance that the exit will lead to an archway other than this one, because ligamus no longer applies. But that pretty much only happens in cases of multiple shifts, and thereâs sort of an unspoken rule of hospitality regarding lost dream walkers who come out of the wrong archway.â
Will could just imagine the look on the face of a Pakistani dream walker if Will and Josh suddenly walked out of his archway. But he supposed it had happened before.
Josh was staring through the archway at a nightmare in which an old man tried to crawl from his burning home. âBy the way,â she said, her voice strained, âwhat are you afraid of?â
Will blinked and wondered if heâd heard her right. âWhat?â
She fiddled with the pendant she wore, clearly uncomfortable discussing something so personal. âI was talking to my grandma last night, and she pointed out that it probably wouldnât be a good idea to go rushing into any nightmares full of things you fear. We should stick to things that donât freak you out too much, at least to start. So I thought Iâd ask what youâre afraid of.â
Will compiled a list in his head: Loneliness. Guilt. Being where Iâm not wanted.
Aloud, he said, âDrowning. You?â
âBirds,â she replied immediately.
They didnât look at each other.
After a long silence, Josh asked, âHow do you feel about mobs?â
âFine. Great. I love mobs.â
âLetâs try this one, then.â
Through the archway, Will saw a middle-aged woman running through a house. In each room, faces were pressed up against her windows; people were beating on the glass and screaming. The woman raced from one window to the next pulling curtains and blinds, but each opened up again as soon as she left the room.
Lots of doors, Will thought, trying to remember what Josh had taught him. Plenty of easy exits.
âHereâs the plan,â Josh said, speaking quickly. With one hand she touched her pocket to make sure she had her lighter and compact; Will doubted she was aware that she did it. âThe dreamerâs afraid of the mob getting into the house. We canât fight a whole mob, so we have to convince her that those people arenât a threat. Iâm going to reassure her that the house is sturdy
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